Where Is the Mission Intel on Blue Team Halo 5 Level Two

In the third mission of Halo 5: Guardians, you play as the Master Chief. Below is a guide on all Intel locations for the chapter, Skull locations, and tips for playing the mission on Legendary.

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Related Achievements

10G

Argent Moon

Complete Mission 2.

10G

Escape the Hunters in the lab and fight them in the hangar in Blue Team.

10G

Simultaneously Assassinate two Elites in Blue Team co-op.

Team Osiris returns Dr. Halsey to the UNSC. Meanwhile, Blue Team is preparing for their mission to reclaim Argent Moon, an ONI research facility that was captured by the Covenant.

After the cutscene, Linda and Kelly explain that Argent Moon has been missing for nearly two years. It's location was discovered only when scavengers found and sold the research facility to Jul'Mdama. Walk down the hall, and instead of taking a left down the ramp where the hall dead ends, walk just past it to pick up a shotgun. Head down the ramp, then follow the bridge.

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Intel 1/8 Argent Moon: Station Warning -Directly across from the bridge is a control point with flickering screens. Approach it and activate the station log.

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After collecting the Intel, continue on and wait for the next door to lift. You can go in guns blazing, or you can stealthily take out the Grunts in the room with melee attacks. The door to the next room will rise once you approach it. Behind it are a few Grunts, Jackals, and Elites.

Intel 2/8 LOG: 2557-3-17 1231 SMT 1/4 -After defeating the enemies in this area (or, if you live dangerously, during the firefight) walk just past to the weapons rack to find another control point with green flickering screens. Activate the station log to collect the Intel.

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Clear out the two parts of the room. The second side has a shipping container with another shotgun in it, so run in there for more ammo or a new shotgun. Take care upon approaching the door that leads to the Data Center. A few Grunts and an Elite with an Energy Sword will come through the door as you walk up to it.

In the Data Center, activate the console then leave the room and find the elevator. Stock up on ammo, then use the Spartan Charge to enter the main bay. Several Grunts will greet you, followed by many other Grunts, Jackals, and Elites. This area is littered with grenades and different guns, so change it up as you move through.

This particular battleground is also designed with multiple levels and paths, so make use of those to take care of particularly annoying enemies. About halfway through, you'll find the Hydra Launcher. It's not the best weapon and is light on ammo, so feel free to leave it in its case.

The next area features a bunch of Jackals and Grunts with jet packs. They're annoying, but still easy to pick off. The area just before your way out gets more narrow and has a few more Elites. Defeat them, then continue on.

Intel 3/8 Test Results: Asteroidea 59B -Before moving on to the Control Center, walk to the narrow, brown area and take an immediate right when you see a body on the ground. Climb up the scaffolding and structures (about three levels), and you'll end up on a large platform. Here you'll see a lone data pad on the platform.

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Before Master Chief can make his way across the bridge to the Control Center, a Hunter busts through the wall and destroys the bridge. Now alone, the cutscene shows John walking through a rocky area. He spots Cortana's chip, but it disappears when John goes to touch it. Then, Cortana appears not far off in the distance. John can only see her silhouette, but she tells him that he needs to get to Meridian and that the Reclamation is coming.

Master Chief wakes up to his team surrounding him. He tells them about what he saw, but they don't waste time getting back to the mission. Now off course, Blue Team plans an alternate route to the Control Center.

With your light on, walk through the foggy tunnels and follow the marker point. Like previous paths, there are three ways to get to the next area. Choose any of the three and take out the Grunts and Elites with active camouflage. On Level 2, Blue Team is greeted by a suicidal Grunt holding two active plasma grenades, followed by some very intimidating pounds on the wall by Hunters. Keep descending down the tunnels and take out the few Grunts and Jackals you meet along the way.

Level 3 is more of the same; suicidal Grunts, Jackals, and active camouflage Elites. This time, a camouflaged Elite is equipped with an Energy Sword, so be careful approaching him once you enter the Level 3 room.

Intel 4/8 Test Results: Asteroidea 61F -Before leaving Level 3's room, walk to the left side of the room and jump behind the mess of grey boxes to reveal a short vent pathway. Crouch, walk in, and you'll find a data pad.

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The room just beyond that reveals hundreds of Covenant ships exiting slipspace; instead of recovering the Argent Moon, Blue Team instead has to destroy it.

Intel 5/8 LOG: 2557-3-19 1653 SMT 2/4 - Exit the windowed room that shows the Covenant exiting slipspace, and you'll see a control panel with green screens right as you enter the next room. Activate the log to collect the Intel.

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Stock up on ammo and grenades in the next room. Hunters wait for Blue Team in the Laboratory.

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Hunter Fight

Taking on the Hunters is simple if you take advantage of Squad Commands, the Laboratory's layout, and the ample amount of ammo and weapons scattered around the facility. Try to focus on one hunter at a time, and use the up button on the D-Pad to direct your squad to target a specific Hunter. The Hunter that uses a canon is best to take out first, as his hits will instantly knock you down when hit. The other Hunter has a gun that's like a plasma machine gun. While it does a lot of damage, it won't blow up the Spartans' shields instantly.

Intel 6/8  Test Results: Asteroidea 472A - Just past the elevator in the Hunter room is a data pad next to a human corpse. You can see it from the elevator's window.

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You can skip the hunters by going straight to the objective in order to get the I Thought I'd Lost You achievement. Follow the marker to find the way out. Jump down, and follow the winding hallway and break through a wall to get to the next room. Eliminate the guys in your immediate surroundings, grab the Intel to the left, then move on.

Intel 7/8 LOG: 2557-3-19 1654 SMT 3/4 -This activity log is just to the left of the four cylindrical containers right when you enter the big room. There are some orange lights near it that make it easy to find.

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There is an abundance of Jackals throughout this room. However, when you make it toward the back, you'll face a number of Elites and Grunts positioned on turrets. Try to take them out from afar before running into the room to overload the reactor. Unfortunately, safety protocols kick in to save the reactor.

You'll find the Black Eye Skull hidden in a dark upper corner of the Reactor Room. To reach it, head to the platform at the center of the room and climb crates to reach the upper piping. Stand on top of the thick pipe and follow it up toward a dark upper corner of the chamber. Jump across the gap and reach a hidden alcove. To penetrate the grate in the floor, leap into the air, lock on with your melee attack, and burst through. Once your reach the red chamber, look in the left corner and you'll find the Skull.

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Jump onto it and ride the reactor down to the area. Slay a few Grunts and Elites, then hop into a Banshee. Make your way to one of two markers to open the vents. Once open, get back into the Banshee and destroy the vents. If you for some reason lose all of your banshees, every building in this area has either a Rocket Launcher or a Fuel Rod Cannon. After they've all been destroyed, fly into the bay marked by Fred and jump out of the Banshee.

Intel 8/8 LOG: 2557-9-12 613 SMT 4/4 -While running to the hanger, the second long chamber with windows will have another control point and the final activity log of the ship. You'll know you're in the right place when you walk through a door that's half open. The console will be directly in front of you.

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Nothing is every easy for Master Chief. Before Blue Team can escape on the Prowler, they'll need to take out the Covenant first. Eliminate the Grunts and Elites, then make your way to the Launch Control in the back of the hanger. Once the Prowler is powered up, more Covenant will enter the hanger. Most of them are just Grunts and Jackals, but Hunters will show up.

This part can get particularly stressful if you don't take care of the Grunts and Jackals. They will group up on the main bridge in the center of the hanger with Elites, so if you focus too much on the Hunters, this group will chip away at your shields. After they've been defeated, the Master Chief will report in as Blue Team preps the Prowler for launch.  Master Chief tells the officer that he's reassigning Blue Team to go investigate Cortana's location, but the officer informs the Chief that another team has already been assigned to that mission - the Chief doesn't accept that. Blue Team chooses to back him up in finding Cortana.

Up Next: Mission 3 - Glassed

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Source: https://www.ign.com/wikis/halo-5-guardians/Mission_2_-_Blue_Team#:~:text=Intel%205%2F8%20LOG%3A%202557,log%20to%20collect%20the%20Intel.&text=Stock%20up%20on%20ammo%20and%20grenades%20in%20the%20next%20room.

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